POWER: Air|Sea Expansion
BGG rating
6.3

Expansion for POWER

POWER: Air|Sea Expansion

2013

Rules assistance for POWER: Air|Sea Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 47 min
  • 13+
  • Complexity 1.7/5

Rules assistant for POWER: Air|Sea Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

POWER: Air|Sea Expansion is an expansion for POWER released in 2013 for 2 players, 47 minutes per game, and ages 13 and up. It was designed by PK Torretto and its main mechanics are Push Your Luck, Area Majority / Influence, and Open Drafting.

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About the game

This long awaited expansion to P.O.W.E.R. will now incorporate US Air Force and US Navy units. Yes, that's right, jet fighters and submarines. As you may know the BattleMats were made with an Air/Sea Lane and many have been eager to see it used. (Air and Sea units have their own dedicated "field of play" and will affect the 4x8 Battlefield by Row.)

Questions and answers

POWER: Air|Sea Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.