
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

Rules assistance for POWER: Air|Sea Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
POWER: Air|Sea Expansion is an expansion for POWER released in 2013 for 2 players, 47 minutes per game, and ages 13 and up. It was designed by PK Torretto and its main mechanics are Push Your Luck, Area Majority / Influence, and Open Drafting.
This long awaited expansion to P.O.W.E.R. will now incorporate US Air Force and US Navy units. Yes, that's right, jet fighters and submarines. As you may know the BattleMats were made with an Air/Sea Lane and many have been eager to see it used. (Air and Sea units have their own dedicated "field of play" and will affect the 4x8 Battlefield by Row.)
POWER: Air|Sea Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for POWER: Air|Sea Expansion is 47 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists POWER: Air|Sea Expansion for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
POWER: Air|Sea Expansion has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
POWER: Air|Sea Expansion belongs to these categories: Card Game, Wargame, and Abstract Strategy. Its main mechanics are Push Your Luck, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of POWER: Air|Sea Expansion are: PK Torretto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists POWER: Air|Sea Expansion as an expansion for POWER. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need POWER to use it. Check that your edition of POWER is compatible, as some expansions were revised between editions.