
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Rules assistance for Prophecy: Water Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Prophecy: Water Realm is an expansion for Prophecy released in 2006 for 2–5 players, 180 minutes per game, and ages 10 and up. It was designed by Vlaada Chvátil and its main mechanics are Variable Player Powers, Point to Point Movement, and Role Playing.
In Prophecy: Water Realm, the second expansion for the Prophecy fantasy adventure game, you will be invited to enter another astral sphere. Dive into unknown depths and try to recover mighty artifacts guarded by mythical monsters and deadly water maelstroms. If you venture deep into the Water Realm, you'll return with pockets full of gold and treasure - assuming you manage to return, that is. That's not all! There is an isolated island where the most famous pirate of all time hides the most powerful items ever created by a human. During your adventures, search for fragments of an old map that show you the way to the treasure.
Prophecy: Water Realm supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Prophecy: Water Realm is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prophecy: Water Realm for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prophecy: Water Realm has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prophecy: Water Realm belongs to these categories: Fantasy, Adventure, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Point to Point Movement, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prophecy: Water Realm are: Vlaada Chvátil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prophecy: Water Realm as an expansion for Prophecy. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Prophecy to use it. Check that your edition of Prophecy is compatible, as some expansions were revised between editions.