Prophecy: Water Realm
BGG rating
7.1

Expansion for Prophecy

Prophecy: Water Realm

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Rules assistance for Prophecy: Water Realm

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 180 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Prophecy: Water Realm

What would you like to know?

Answers come from the official rulebook, with the page to check.

Prophecy: Water Realm is an expansion for Prophecy released in 2006 for 2–5 players, 180 minutes per game, and ages 10 and up. It was designed by Vlaada Chvátil and its main mechanics are Variable Player Powers, Point to Point Movement, and Role Playing.

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About the game

In Prophecy: Water Realm, the second expansion for the Prophecy fantasy adventure game, you will be invited to enter another astral sphere. Dive into unknown depths and try to recover mighty artifacts guarded by mythical monsters and deadly water maelstroms. If you venture deep into the Water Realm, you'll return with pockets full of gold and treasure - assuming you manage to return, that is. That's not all! There is an isolated island where the most famous pirate of all time hides the most powerful items ever created by a human. During your adventures, search for fragments of an old map that show you the way to the treasure.

Questions and answers

Prophecy: Water Realm supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.