
- BGG rank
- BGG #882
- BGG rating
- 7.8
Arkwright
- 1–4 players
- 120–240 min
- Complexity 4.6/5
- 2014

2016
Rules assistance for Prospectus
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Prospectus is a board game released in 2016 for 3–4 players, 120–180 minutes per game, and ages 8 and up. It was designed by Chad Krizan and its main mechanics are Commodity Speculation, Stock Holding, and Cube Tower.
In Prospectus, players are mages trying to earn the most money by trading potions in the Kriztus potion exchange. As mages, players can of course see into the market futures to gain an edge in their trading. However, your skills at this are somewhat limited, as things will not always go according to your predictions. The game makes use of a unique and eye-catching crystal ball mechanism (inspired by the cube tower in Wallenstein, Shogun, and Amerigo) ensuring no market prediction is a sure bet! Also beware, each mage is armed with an array of spells that can affect the market in unpredictable ways, thwarting the other mages' plans! Clever and timely use of these spells will turn the markets in your favor, while frustrating your opponents' plans. In addition to the potion market, the High Council also has its own demands and interests in the markets. However, due to their immense power, they have been banned from the trading floor, and must purchase their potion directly from other mages. They will be a good source of income for the mages, and reward the markets if they get what they need; but beware, they'll also do their best to crash the values of those potions they fail to receive! The mage that is able to earn the most money through cunning investments, shrewd spell-casting, and timely sales to the High Council will be the most successful potion trader and win the game!
Prospectus supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Prospectus is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Prospectus for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Prospectus has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Prospectus belongs to these categories: Fantasy and Economic. Its main mechanics are Commodity Speculation, Stock Holding, and Cube Tower. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Prospectus are: Chad Krizan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Prospectus as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.