Psychomachia
BGG rank
BGG #20,280
BGG rating
7.5

Psychomachia

2015

Rules assistance for Psychomachia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30–75 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Psychomachia

What would you like to know?

Answers come from the official rulebook, with the page to check.

Psychomachia is a board game released in 2015 for 2–4 players, 30–75 minutes per game, and ages 12 and up. It was designed by Ronald Halliday and its main mechanics are Hand Management, Set Collection, and Action Points.

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About the game

Psychomachia is a strategic card game in which you collect and command the seven deadly sins and seven heavenly virtues. Each turn, players throw tokens that determine the quantity of virtuous and sinful actions that they will be able to perform. With these actions, players can place cards on the table, move cards to heaven, earth and hell, and summon the powers of the virtues and sins on their table and in their hand. The goal of Psychomachia is to be the first person to place all seven virtues in heaven or all seven sins in hell, using any permitted combination of the four types of cards found in the game: Sin\Virtue cards, Heavenly Virtue cards, Deadly Sin cards, and Fate wildcards. Along the way, you can use the special powers of the virtues and sins in your possession to complete your collection first, or prevent other players from completing theirs.

Categories

Publishers

  • Navespacial Producciones

Questions and answers

Psychomachia supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.