Quest: Zeit der Helden – Wolfsjagd
BGG rating
6.9

Expansion for Quest: A Time of Heroes

Quest: Zeit der Helden – Wolfsjagd

2012

Rules assistance for Quest: Zeit der Helden – Wolfsjagd

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60–90 min
  • 10+

Rules assistant for Quest: Zeit der Helden – Wolfsjagd

What would you like to know?

Answers come from the official rulebook, with the page to check.

Quest: Zeit der Helden – Wolfsjagd is an expansion for Quest: A Time of Heroes released in 2012 for 2–5 players, 60–90 minutes per game, and ages 10 and up. It was designed by Alexander Dotor-Mohring and Peter Schott and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.

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About the game

Game description form the publisher: Quest: Zeit der Helden - Wolfsjagd, the first thematic extension for Quest: Zeit der Helden - Angriff der Orks, offers an exciting new adventure and provides the Questmaster with many other figures of his own stories. This time, the heroes fall into the clutches of a terrible werewolf – and must keep themselves from succumbing to the werewolf's curse. A new heroine supports the players in pursuit of the beast, as well as ten wolves and ten robbers, the most villains ever in a Quest game! Luckily, the heroes have access to new magic items specifically for hunting werewolves. The strength of both the heroes and the Questmaster will continue to grow with each quest, the players continuing with their heroes from the original game. This personal development across multiple games will continue in future expansions.

Questions and answers

Quest: Zeit der Helden – Wolfsjagd supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.