
- BGG rating
- 6.8
Quest: Zeit der Helden – Dein Weg ins Abenteuer
- 2–5 players
- 30 min
- Complexity 2.0/5
- 2010

2010
Rules assistance for Quest: A Time of Heroes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quest: A Time of Heroes is a board game released in 2010 for 2–5 players, 60–90 minutes per game, and ages 10 and up. It was designed by André Wiesler, Stefan Franck, David Grashoff, Alexander Dotor-Mohring, Daniel Nathmann, and Brigitte Dotor-Mohring and its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling.
With the new hero-game "Quest" players experience exciting adventures at the gaming table, that unfold just like a cinematic tale. In a chain of exciting quests, most players take on the role of heroes while another player is their antagonist - the Questmaster. He controls all the challenges that the other players cooperatively have to master with the clever use of their skills and abilities. Each of the quests build up on the previous ones and through the course of the campaign both the Questmaster and the players become stronger and therefore the gaming-experience more intense. The personal development of the heroes through the course of several games will be continued with further expansions, that will add new heroes, more quests, more abilities and new dire enemies.
Quest: A Time of Heroes supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quest: A Time of Heroes is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quest: A Time of Heroes for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quest: A Time of Heroes has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quest: A Time of Heroes belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Storytelling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quest: A Time of Heroes are: André Wiesler, Stefan Franck, David Grashoff, Alexander Dotor-Mohring, Daniel Nathmann, and Brigitte Dotor-Mohring. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quest: A Time of Heroes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.