
- BGG rank
- BGG #1,003
- BGG rating
- 6.9
Celestia
- 2–6 players
- 30 min
- Complexity 1.3/5
- 2015

2013
Rules assistance for Quicksilver
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quicksilver is a board game released in 2013 for 2–6 players, 30–90 minutes per game, and ages 13 and up. It was designed by Paul Imboden and its main mechanics are Hand Management and Dice Rolling.
"Congratulations! Queen Victoria approves of your application as the official representative of your nation of origin in the Quicksilver International Racing Federation! "You will be required to obtain a Quicksilver airship, now retired from Her Majesty’s Royal Air Force; you will find the ship well-suited for racing, and you are encouraged to modify the ship to suit your racing temperaments from aggressive to patient. We also recommend you familiarize yourself with the various race courses of the circuit – your success as a pilot depends on an understanding of each course’s unique layout, obstacles, and straight-aways. There are many opportunities on each course for courageous and clever pilots to push their luck and skill to victory. "Queen Victoria awaits your arrival. Your countrymen are watching, and with them you carry the hopes and dreams of a nation. Arrive at the Queen’s Carrier with your ship and your crew no later than 10 o’clock, Greenwich Mean Time. Welcome, and good luck!" Quicksilver is an airship racing game for 2-6 intrepid pilots. Customize the course, then be the first pilot to clear the three checkpoints and cross the finish line to win. Balance your need for greater speed with your need for protection from obstacles, both natural and man-made. Use additional tactics to further control your destiny over the fate of the dice, to attack troublesome opponents, or to help maneuver through difficult terrain. Fortune (and fighting) favors the bold, so race on, brave pilots!
Quicksilver supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quicksilver is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quicksilver for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quicksilver has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quicksilver belongs to these categories: Racing and Aviation / Flight. Its main mechanics are Hand Management and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quicksilver are: Paul Imboden. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quicksilver as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.