
- BGG rank
- BGG #29,339
- BGG rating
- 5.1
Guess Where?
- 2 players
- 15 min
- Complexity 1.0/5
- 2004

1972
Rules assistance for Quips
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Quips is a board game released in 1972 for 2–4 players, 20 minutes per game, and ages 3 and up. It was designed by Theo Coster, Ora Coster, and Theora Design and its main mechanics are Dice Rolling and Pattern Recognition.
Quips is a game where you roll the dice and try to fill the holes in your game board with cylinders of different colours. There are two dice, one giving the colour and one giving the amount of cylinders you can take. Each player has a different game board with the same amount of holes but which require different numbers of each colour. text on box An exciting game of counting and matching colours. This is a colour matching game with a difference! The four sturdy boards have indented playing spaces; the game can be played with a coloured dice as well as an ordinary one, and there are four different ways of playing. In each variation of the game, players try to cover all the spaces on their board with wooden counters of the correct colour. By doing this, younger children will learn to recognize and name six colours. In one game, counters are kept in the bag and on ordinary dice is thrown to win them. In another game, counters are put in the box lid and players shake both dice. Whichever game they play, young children will have endless hours of fun.
Quips supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Quips is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Quips for ages 3 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Quips has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Quips belongs to these categories: Children's Game, Dice, and Educational. Its main mechanics are Dice Rolling and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Quips are: Theo Coster, Ora Coster, and Theora Design. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Quips as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.