
- BGG rank
- BGG #528
- BGG rating
- 7.3
Downforce
- 2–6 players
- 20–40 min
- Complexity 1.7/5
- 2017

Rules assistance for Race
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Race is a board game released in 2016 for 2–4 players, 10–30 minutes per game, and ages 8 and up. Its main mechanics are Hand Management and Betting and Bluffing.
Four Knonsters compete in a race in order to find out who is the fastest Knonster. Is it the anxious Rithle, the snappy Aristas, the self-confident Celya or the devious Elaari? Choose your two Favorites and help them to get a good rank in the race. Gameplay: The starting player is chosen randomly. Then, starting with the starting player, each player in clockwise order plays one of his cards and executes the instructions of the card. In most cases this means, that a certain Knonster will be moved forward a few steps. But there are cases where the card does not have an effect in the current game situation; in that case, no Knonster is moved. If a Knonster crosses the finish line after position 60, it will be placed on the best still available place on the podium. If a player has fewer than 5 hand cards, the player draws a card from the draw pile (if there are any cards left). End of Game: The game ends immediately after the third Knonster has crossed the finish line. Theoretically it can also happen, that the draw deck is depleted when a player is about to draw a card, but fewer than 3 Knonsters have reached the goal. In that case, the game also ends, but only for the Knonsters which have reached the goal the points will be distributed.
Race supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Race is 10–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Race for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Race has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Race belongs to these categories: Racing. Its main mechanics are Hand Management and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Race as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.