
- BGG rank
- BGG #3,798
- BGG rating
- 7.4
RAF
- 1 player
- 180–600 min
- Complexity 3.1/5
- 1986

2009
Rules assistance for RAF: The Battle of Britain 1940
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
RAF: The Battle of Britain 1940 is a board game released in 2009 for 1–2 players and 120–900 minutes per game. It was designed by John H. Butterfield and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.
The Battle of Britain, 1940 RAF: The Battle of Britain 1940 is three games in one, on history's greatest air campaign: RAF:LION updates the classic original solitaire game -- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more! RAF:EAGLE reverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas. RAF: 2-PLAYER allows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret. Each game has its own complete rules booklet. Contents: 176 Die Cut Counters 165 Cards 2 34" x 22" Maps 3 Rule Booklets 2 Player German Planning Board 2 Combat Damage Sheets (Double-Sided) 2 Miscellaneous Player Aids (Double-Sided) 1 Sequence of Play Sheet (Double-Sided) 1 Battle of Britain Historical Guide (reprinted from S&T Magazine #256) 2 6-sided dice Storage Bags
RAF: The Battle of Britain 1940 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for RAF: The Battle of Britain 1940 is 120–900 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
RAF: The Battle of Britain 1940 has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
RAF: The Battle of Britain 1940 belongs to these categories: Wargame, World War II, and Aviation / Flight. Its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of RAF: The Battle of Britain 1940 are: John H. Butterfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists RAF: The Battle of Britain 1940 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.