Raid on St Michel

Raid on St Michel

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Rules assistance for Raid on St Michel

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for Raid on St Michel

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Answers come from the official rulebook, with the page to check.

Raid on St Michel is a board game expansion released in 2008 for 2 players and ages 12 and up. It was designed by Charles S. Grant (II) and Phil Olley and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Raid on St Michel links five Table Top Teasers or scenarios together in a mini campaign. They can be played as stand alone battles or sequentially with each impacting n the next. The Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS) are long term adversaries. The Lorraine Forces are modelled on those of France with not dissimilar uniforms, while the VFS - the United Free Provinces - are a fairly tight agglomeration of small principalities, republics, city states and so on, united to oppose Lorraine. The VFS uniforms, inspired by a number of European armies, provide a colourful contrast to the white of Lorraine. This action takes place in a fairly remote northern area of the border between the two adversaries, the line of demarcation being the River Kneller. On the Lorraine side of the border, to the south, is the small province of St.Michel which unknowingly is about to become the focus of enemy operations. —description from the publisher's website

Questions and answers

Raid on St Michel supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.