Raider!: A Tactical Game of Commerce Raiding in WWII
BGG rank
BGG #19,742
BGG rating
6.8

Raider!: A Tactical Game of Commerce Raiding in WWII

1981

Rules assistance for Raider!: A Tactical Game of Commerce Raiding in WWII

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Raider!: A Tactical Game of Commerce Raiding in WWII

What would you like to know?

Answers come from the official rulebook, with the page to check.

Raider!: A Tactical Game of Commerce Raiding in WWII is a board game released in 1981 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Michael C. McDaniel and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

An operational level simulation representing commerce raiding in the Indian Ocean during WWII. Each ship counter is one ship, airplane counters 1 to 3 planes, minefields 100 mines, a hex is 150 miles and a turn is "several" days. The Axis player attempts to find and sink shipping while the Allied player attempts to find and sink the raider. Rules are included for air search and air-ship combat, submarines, capturing ships, weather, mines, etc.

Questions and answers

Raider!: A Tactical Game of Commerce Raiding in WWII supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.