
- BGG rank
- BGG #5,907
- BGG rating
- 8.4
Death Valley: Battles for the Shenandoah
- 1–2 players
- 300–1200 min
- Complexity 4.3/5
- 2019

1986
Rules assistance for Rebel Sabers: Civil War Cavalry Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rebel Sabers: Civil War Cavalry Battles is a board game released in 1986 for 2–4 players, 240–1500 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and George E. Deutsch and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Rebel Sabers: Civil War Cavalry Battles recreates four battles fought almost entirely between cavalry forces. Built on the Great Battles of the American Civil War (GBACW) system, Rebel Sabers provides definitive cavalry rules for the series, rules which can be grafted onto and used with previous games in the GBACW_Series. The system itself, for the unfamiliar with it, enables players to recreate, on a regimental level, virtually any battle in the American Civil War. Scenarios: Kelly's Ford Brandy Station Trevillians Station Dutch Roads (Side Battle During Gettysburg). Also has link map to join with Terrible Swift Sword: Battle of Gettysburg Game. Game Scale: Game Turn: 30 minutes (Kelly's Ford, Brandy Station & Trevilians Station) 20 minutes (Horse Soldiers at Gettysburg) Hex: 180 yards / 165 meters (Kelly's Ford, Brandy Station & Trevilians Station) 120 yards / 110 meters (Horse Soldiers at Gettysburg) Units: Battery to Regiment Game Inventory (3W): Two 22 x 34" dual-side printed full color mapsheets One 11 x 22" single-side printed full color mapsheet One dual-side printed folded countersheet (400 1/2" counters) One 48-page Rebel Sabers rulebook Two 6-sided dice Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours
Rebel Sabers: Civil War Cavalry Battles supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rebel Sabers: Civil War Cavalry Battles is 240–1500 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rebel Sabers: Civil War Cavalry Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rebel Sabers: Civil War Cavalry Battles has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rebel Sabers: Civil War Cavalry Battles belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rebel Sabers: Civil War Cavalry Battles are: Richard H. Berg and George E. Deutsch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rebel Sabers: Civil War Cavalry Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.