Red Russia: The Russian Civil War  1918-1921
BGG rank
BGG #23,601
BGG rating
6.2

Red Russia: The Russian Civil War 1918-1921

2008

Rules assistance for Red Russia: The Russian Civil War 1918-1921

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 240 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Red Russia: The Russian Civil War 1918-1921

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Answers come from the official rulebook, with the page to check.

Red Russia: The Russian Civil War 1918-1921 is a board game released in 2008 for 2–4 players, 240 minutes per game, and ages 14 and up. It was designed by William Sariego and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

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About the game

As the Avalanche Press website explains, Red Russia uses a similar system to Soldier Kings: The Seven Years War Worldwide in simulating the Russian Civil War. Players represent up to four factions: the Reds (Communists), Siberian Whites (monarchists), Southern Whites, or Northern Whites. Each turn represents three months, and the game begins in Summer of 1918 and concludes, should one player not win outright, in the Spring 1921 turn. This 3-4 hour game thus lasts a maximum of twelve turns. Players command infantry and cavalry armies, and for some factions fleets and aircraft. Leaders assist these units in movement and combat over land areas and sea zones. Each land area is rated for the amount of money and manpower it generates each turn. Manpower represents not just fresh recruits for armies, but also the things made with human labor: food, uniforms, weapons and so on. Factions thus use manpower to rebuild forces, and money to finance their actions. Combat is conducted by rolling dice, one for each attack factor, with hits reducing them in strength or eliminating them outright. A good general lets you roll more dice. Each area is also rated for its garrison strength; to capture it, you have to defeat the garrison troops through siege (in addition to driving off any enemy armies there). Finally, to keep the game from becoming too "Risk"-like, players can play various event cards. Having the ability to fight through adversity makes one a powerful adversary in Red Russia.

Questions and answers

Red Russia: The Russian Civil War 1918-1921 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.