
- BGG rank
- BGG #14,055
- BGG rating
- 7.5
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
- 2 players
- 150 min
- Complexity 3.2/5
- 2006

Expansion for Ambush Alley! A Game of Modern Urban Combat
2016
Rules assistance for Red Star, White Lights: Volume 1 of the Other Fire Series
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Red Star, White Lights: Volume 1 of the Other Fire Series is an expansion for Ambush Alley! A Game of Modern Urban Combat released in 2016 for 1–4 players, 60–180 minutes per game, and ages 12 and up. It was designed by Jason “Panzerfaust 150” Weiser and its main mechanics are Scenario / Mission / Campaign Game.
In an alternate 1985, Soviet tanks rolled across the West German border…but that wasn’t the only battleground the Superpowers came to blows. One of these battlegrounds was Scandinavia. This scenario pack is Volume 1 of a new series meant to address the question “What is occurring in these “Other Fires” of the Third World War. The scenarios cover tank battles, small commando raids meant to shape the fate of nations, and everything in between! Contents of Volume 1: 12 scenarios for a variety of rules systems (tested with Ambush Alley and Arc of Fire, but playable with any rules set) Meticulously researched Squad and Platoon-level tables of organization and equipment for Norway, Sweden, and Finland, as well as the British Royal Marine Commandos and Soviet VDV, with input from the veterans themselves! Suggestions for special rules meant to reflect the conditions of the far north. Notes for where to find miniatures suitable for games with these scenarios! Come explore some of the other fighting that might have broken out in a Third World War, and see what might have happened if the Red Star advanced south under the White Lights! —description from the publisher
Red Star, White Lights: Volume 1 of the Other Fire Series supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Red Star, White Lights: Volume 1 of the Other Fire Series is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Red Star, White Lights: Volume 1 of the Other Fire Series for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Red Star, White Lights: Volume 1 of the Other Fire Series belongs to these categories: Wargame, Miniatures, and Modern Warfare. Its main mechanics are Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red Star, White Lights: Volume 1 of the Other Fire Series are: Jason “Panzerfaust 150” Weiser. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red Star, White Lights: Volume 1 of the Other Fire Series as an expansion for Ambush Alley! A Game of Modern Urban Combat. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush Alley! A Game of Modern Urban Combat to use it. Check that your edition of Ambush Alley! A Game of Modern Urban Combat is compatible, as some expansions were revised between editions.