Red Sun Rising: The Russo-Japanese War 1904-05
BGG rank
BGG #16,090
BGG rating
7.0

Red Sun Rising: The Russo-Japanese War 1904-05

1977

Rules assistance for Red Sun Rising: The Russo-Japanese War 1904-05

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.5/5

Rules assistant for Red Sun Rising: The Russo-Japanese War 1904-05

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Red Sun Rising: The Russo-Japanese War 1904-05 is a board game released in 1977 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Mark Herman and Frank Davis and its main mechanics are Hexagon Grid.

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About the game

Red Sun Rising: The Russo-Japanese War 1904-05 is a brigade/divisional level simulation of the Russo-Japanese War 1904-1905. The game map shows the theater of operations. The playing pieces represent the armed forces, both land and sea, of both belligerents that participated in the conflict. Components: one sheet of 400 counters, one sheet of 100 ship counters, one land map/strategic naval map, one tactical naval display, one rules booklet, one Japanese unit assignment Chart, one Russian unit assignment chart. Game Design: Frank Davis Game Development: Mark Herman Graphic Design: Redmond A. Simonsen

Mechanics

Publishers

  • SPI (Simulations Publications, Inc.)
  • Six Angles

Questions and answers

Red Sun Rising: The Russo-Japanese War 1904-05 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.