
- BGG rank
- BGG #21,246
- BGG rating
- 6.6
Lebanon '82: Operation Peace for Galilee
- 2 players
- 90 min
- Complexity 2.1/5
- 2012

2019
Rules assistance for Red Tide South
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Red Tide South is a board game released in 2019 for 2 players. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’ exceedingly optimistic timetables by which they intended to overrun West Germany, events elsewhere would have not even played out before the war ended (either by mutual annihilation or by rapprochement). However, the Balkan Front could have had the most direct influence on the campaign in West Germany. If there was no significant nuclear exchange in Central Europe, a Soviet capture of the heavily industrialized Po Valley would potentially compel the Italians to sue for peace, as well as serve as a gateway to Southern France. Each hex is equivalent to about 10 miles (16 kilometers) from side to opposite side, and each turn represents about a day. Components: One 22" x 34" map & 228 counters (plus 46 bonus counters for Red Tide West) Magazine: Strategy & Tactics #315
Red Tide South supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Red Tide South has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Red Tide South belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Red Tide South are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Red Tide South as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.