Vimy Ridge: Arras Diversion
BGG rank
BGG #21,563
BGG rating
6.5

Vimy Ridge: Arras Diversion

2013

Rules assistance for Vimy Ridge: Arras Diversion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60 min
  • 12+
  • Complexity 2.1/5

For 1 player

Rules assistant for Vimy Ridge: Arras Diversion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Vimy Ridge: Arras Diversion is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Chris Perello, Eric R. Harvey, and David March and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Vimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge. —description from the publisher Scale: Level: Regiment Hex: .25 miles (.402 km)

Questions and answers

Vimy Ridge: Arras Diversion supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.