
- BGG rank
- BGG #24,726
- BGG rating
- 6.0
Keren: East Africa 1941
- 1–2 players
- Complexity 2.0/5
- 2012

2013
Rules assistance for Vimy Ridge: Arras Diversion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Vimy Ridge: Arras Diversion is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Chris Perello, Eric R. Harvey, and David March and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Vimy Ridge was a keystone of German defenses on the northern flank of the western front. Numerous assaults had been made against, all failures. In 1917, the tasked of taking the ridge was given to the newly-created Canadian Corps. Backed up by a huge concentration of artillery and aircraft, and benefiting from rehearsals down to company level, the Canadians pulled off one of the most successful attacks of the year. However, determined German defenders checked the Canadians to prevent any significant advance beyond the ridge. —description from the publisher Scale: Level: Regiment Hex: .25 miles (.402 km)
Vimy Ridge: Arras Diversion supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Vimy Ridge: Arras Diversion is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Vimy Ridge: Arras Diversion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Vimy Ridge: Arras Diversion has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Vimy Ridge: Arras Diversion belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Vimy Ridge: Arras Diversion are: Chris Perello, Eric R. Harvey, and David March. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Vimy Ridge: Arras Diversion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.