Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920
BGG rank
BGG #23,718
BGG rating
6.2

Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920

2012

Rules assistance for Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 2.3/5

Rules assistant for Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 is a board game released in 2012 for 2 players. It was designed by Brian Train and Ty Bomba and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

Reichswehr & Freikorps is a two-player (Soviet versus German) strategic level game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized die-cut counters, with the Division as the primary maneuver unit, including Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map features the German/Polish border, with each hex representing approximately 15 miles across, and includes such prominent locations as Danzig, as well as various charts and tables for easy reference during play. The rules entail a variety of standard and unique rules, such as Fog of War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and the full range of historical unit types, such as the East Prussian Volunteer Light Infantry Corps, and Fedotov's Detachment, etc. The game sequence is as follows: Mutual Railhead Adjustment Phase Red Army Player Turn Red Army Reinforcement & Movement Phase Red Army Combat Phase German Player Turn German Railroad Movement or Regular Movement or Combat Phase German Railroad Movement or Regular Movement or Combat Phase German Railroad Movement or Regular Movement or Combat Phase Victory in the game is determined by the accumulation of VPs for control of important hexes, and the arrival of important reinforcements.

Publishers

  • Decision Games (I)

Questions and answers

Reichswehr & Freikorps: If the Red Army Invaded Germany, 1920 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.