
- BGG rank
- BGG #10,673
- BGG rating
- 6.8
Boots & Saddles: Air Cavalry in the 80's
- 2 players
- 240–720 min
- Complexity 3.5/5
- 1984

Expansion for Assault: Tactical Combat in Europe – 1985
1985
Rules assistance for Reinforcements: New U.S. and Soviet Units for Assault
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Reinforcements: New U.S. and Soviet Units for Assault is an expansion for Assault: Tactical Combat in Europe – 1985 released in 1985 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Reinforcements - New U.S. and Soviet Units for Assault, is the first Assault Series module, and it required Assault or Boots & Saddles to play. From the back cover, "Now you can have a complete set: with this module, plus Assault and Boots & Saddles, you will have counters for every type of U.S. and Soviet maneuver unit likely to be in central Europe..." The Assault game system uses 250 meter hexes, 5 minute turns, and platoon/section sized units. Game Content: Two countersheets (360 5/8" counters) One 4 page additional rules booklet One 4 page Briefing Folder Three player aid charts
Reinforcements: New U.S. and Soviet Units for Assault supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Reinforcements: New U.S. and Soviet Units for Assault is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Reinforcements: New U.S. and Soviet Units for Assault for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Reinforcements: New U.S. and Soviet Units for Assault has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Reinforcements: New U.S. and Soviet Units for Assault belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Reinforcements: New U.S. and Soviet Units for Assault are: Frank Chadwick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Reinforcements: New U.S. and Soviet Units for Assault as an expansion for Assault: Tactical Combat in Europe – 1985. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Assault: Tactical Combat in Europe – 1985 to use it. Check that your edition of Assault: Tactical Combat in Europe – 1985 is compatible, as some expansions were revised between editions.