Reinforcements: New U.S. and Soviet Units for Assault
BGG rating
7.0

Expansion for Assault: Tactical Combat in Europe – 1985

Reinforcements: New U.S. and Soviet Units for Assault

1985

Rules assistance for Reinforcements: New U.S. and Soviet Units for Assault

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 2.9/5

Rules assistant for Reinforcements: New U.S. and Soviet Units for Assault

What would you like to know?

Answers come from the official rulebook, with the page to check.

Reinforcements: New U.S. and Soviet Units for Assault is an expansion for Assault: Tactical Combat in Europe – 1985 released in 1985 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

Reinforcements - New U.S. and Soviet Units for Assault, is the first Assault Series module, and it required Assault or Boots & Saddles to play. From the back cover, "Now you can have a complete set: with this module, plus Assault and Boots & Saddles, you will have counters for every type of U.S. and Soviet maneuver unit likely to be in central Europe..." The Assault game system uses 250 meter hexes, 5 minute turns, and platoon/section sized units. Game Content: Two countersheets (360 5/8" counters) One 4 page additional rules booklet One 4 page Briefing Folder Three player aid charts

Questions and answers

Reinforcements: New U.S. and Soviet Units for Assault supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.