
- BGG rank
- BGG #16,567
- BGG rating
- 7.5
Gettysburg: High Tide of the Confederacy
- 2–8 players
- 120–1080 min
- Complexity 3.0/5
- 1982

1982
Rules assistance for Remember Gordon! The Battle of Omdurman
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Remember Gordon! The Battle of Omdurman is a board game released in 1982 for 2 players, 180 minutes per game, and ages 13 and up. It was designed by Peter Bertram and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.
Remember Gordon! The Battle of Omdurman is a Tactical level simulation board-wargame of the final battle in British Empire's two year campaign to reassert her presence in the Sudan (1896-1898). Played with square army counters on a hexagonal map, players battle through the campaign game or the historical scenario gaining victory points by eliminating the opponents forces. This game includes the bonus The Fall of Khartoum. 240 counters (includes 12 blank counters).
Remember Gordon! The Battle of Omdurman supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Remember Gordon! The Battle of Omdurman is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Remember Gordon! The Battle of Omdurman for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Remember Gordon! The Battle of Omdurman has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Remember Gordon! The Battle of Omdurman belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Remember Gordon! The Battle of Omdurman are: Peter Bertram. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Remember Gordon! The Battle of Omdurman as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.