
- BGG rank
- BGG #6,087
- BGG rating
- 6.9
Revolver 2: Last Stand at Malpaso
- 2 players
- 45 min
- Complexity 2.3/5
- 2012

Rules assistance for Revolver Expansion 1.3: Vengeance on the Frontier
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Revolver Expansion 1.3: Vengeance on the Frontier is an expansion for Revolver released in 2013 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Mark Chaplin and Andrew Davis and its main mechanics are Hand Management and Open Drafting.
Greetings to ya. Let me take your coat and hat, pilgrim – then pull up a pew while I have fetch ya some sarsaparilla to chase away the bitin' cold, but mind, I don't take me any sass. Shucks, I don't get me many visitors this far up the creek, especially when accounting for the "injuns". Could be that hereabouts I'm as popular as a wet dog at a parlour social. I've been up here in the mountains so long that I know all the bears by their first names. So, you folks wanna hear me talk about this newfangled card game expansion? Must be crackers – I doubt you could cut a lame cow from a shade tree. You'll not live long in these wicked parts. Saying that, prolonged life has ruined more men than it ever made. [Spits, just missing your boots] Well, unless you is planning on joining me for a rendition of "Green Grow the Rashes", I suggest we get started. Revolver: Vengeance on the Frontier – the third in a series of expansions for Revolver – gives both players the option of buying cards from a separate, neutral Frontier deck with dollar coin tokens earned during the main game. Many of these cards feature a choice of useful options. Others are threats which can be played by either player, such as "Old Three Toes", a monstrous grizzly bear that is particularly difficult to kill. The expansion further elaborates on the new winning condition added for McReady in Revolver: Hunt the Man Down, and many of the cards are also useful to both players at the San Manzanillo prison location. Revolver: Vengeance on the Frontier also includes new cards for both players that give them the opportunity to customize their decks, bringing new variety and replayability to each game.
Revolver Expansion 1.3: Vengeance on the Frontier supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Revolver Expansion 1.3: Vengeance on the Frontier is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revolver Expansion 1.3: Vengeance on the Frontier for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revolver Expansion 1.3: Vengeance on the Frontier has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Revolver Expansion 1.3: Vengeance on the Frontier belongs to these categories: Card Game, Fighting, and Bluffing. Its main mechanics are Hand Management and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Revolver Expansion 1.3: Vengeance on the Frontier are: Mark Chaplin and Andrew Davis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revolver Expansion 1.3: Vengeance on the Frontier as an expansion for Revolver. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revolver to use it. Check that your edition of Revolver is compatible, as some expansions were revised between editions.