
- BGG rank
- BGG #3,181
- BGG rating
- 6.9
Revolver
- 2 players
- 45 min
- Complexity 2.0/5
- 2011

Rules assistance for Revolver Expansion 2.1: The Savage Guns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Revolver Expansion 2.1: The Savage Guns is an expansion for Revolver 2: Last Stand at Malpaso released in 2016 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Mark Chaplin and Leigh Caple and its main mechanics are Hand Management and Deck, Bag, and Pool Building.
Four new savage gunfighters ride into battle, lured by Mapache’s ill-gotten wealth and promises of power. For a fistful of Pesos, these lawbreakers join the self-styled general and wait to do his sinful bidding. Stood firmly against these desperadoes are a gang of cowpunchers, card sharks, and one-time outlaws – marshalled to help the cause by the commendable Padre. Combine this expansion with the base game to explore new tactics and strategies and define your own play style. This expansion develops a new unique set of guardians to flesh out the crew that the Padre player recruits to combat 'General Mapache' - giving your games more replayability and adventure. No longer can the devious Mexican rely as heavily on his gatling gun for victory - his world is about to be shaken up! Revolver 2: The Savage Guns also includes four cutthroat lieutenants for the 'General' to muster - who are tougher and nastier than anything the Padre has ever had to confront before. Paid in combinations of Pesos and Mexican Army tokens, these gunslingers add variety to the experience - each also 'carrying' a clutch of saddlebag drafting cards. Determined to fight for the township of Malpaso like a cornered Kilkenny cat, the Padre has a few other tricks up his sleeve: he can arm and train the Malpaso menfolk into a rudimentary fighting force; and set up a bastion at the town's chapel.
Revolver Expansion 2.1: The Savage Guns supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Revolver Expansion 2.1: The Savage Guns is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Revolver Expansion 2.1: The Savage Guns for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Revolver Expansion 2.1: The Savage Guns belongs to these categories: Card Game, Fighting, and American West. Its main mechanics are Hand Management and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Revolver Expansion 2.1: The Savage Guns are: Mark Chaplin and Leigh Caple. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Revolver Expansion 2.1: The Savage Guns as an expansion for Revolver 2: Last Stand at Malpaso. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Revolver 2: Last Stand at Malpaso to use it. Check that your edition of Revolver 2: Last Stand at Malpaso is compatible, as some expansions were revised between editions.