Revolver Expansion 2.1: The Savage Guns
BGG rating
7.9

Expansion for Revolver 2: Last Stand at Malpaso

Revolver Expansion 2.1: The Savage Guns

2016

Rules assistance for Revolver Expansion 2.1: The Savage Guns

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 12+

Rules assistant for Revolver Expansion 2.1: The Savage Guns

What would you like to know?

Answers come from the official rulebook, with the page to check.

Revolver Expansion 2.1: The Savage Guns is an expansion for Revolver 2: Last Stand at Malpaso released in 2016 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Mark Chaplin and Leigh Caple and its main mechanics are Hand Management and Deck, Bag, and Pool Building.

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About the game

Four new savage gunfighters ride into battle, lured by Mapache’s ill-gotten wealth and promises of power. For a fistful of Pesos, these lawbreakers join the self-styled general and wait to do his sinful bidding. Stood firmly against these desperadoes are a gang of cowpunchers, card sharks, and one-time outlaws – marshalled to help the cause by the commendable Padre. Combine this expansion with the base game to explore new tactics and strategies and define your own play style. This expansion develops a new unique set of guardians to flesh out the crew that the Padre player recruits to combat 'General Mapache' - giving your games more replayability and adventure. No longer can the devious Mexican rely as heavily on his gatling gun for victory - his world is about to be shaken up! Revolver 2: The Savage Guns also includes four cutthroat lieutenants for the 'General' to muster - who are tougher and nastier than anything the Padre has ever had to confront before. Paid in combinations of Pesos and Mexican Army tokens, these gunslingers add variety to the experience - each also 'carrying' a clutch of saddlebag drafting cards. Determined to fight for the township of Malpaso like a cornered Kilkenny cat, the Padre has a few other tricks up his sleeve: he can arm and train the Malpaso menfolk into a rudimentary fighting force; and set up a bastion at the town's chapel.

Questions and answers

Revolver Expansion 2.1: The Savage Guns supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.