
- BGG rating
- 6.8
Richthofen's War Maneuver Cards
- 2 players
- Complexity 2.0/5
- 1977

1972
Rules assistance for Richthofen's War: The Air War 1916-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Richthofen's War: The Air War 1916-1918 is a board game released in 1972 for 1–6 players, 60 minutes per game, and ages 12 and up. It was designed by Randall C. Reed and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Hexagon Grid.
The Red Baron flies again - now you can virtually fly the same airplanes that blazed a path of glory over the skies of France during WWI. You can be Baron von Richthofen running up a score of 80 victories or Cpt. Roy Brown flying the same Sopwith Camel that shot him down in the game where planes perform exactly as pilots of Flying Circus Aerodrome say they did in real life. Each player, in complete control of one airplane, attempts to outmaneuver his opponent and mark up a victory on the way to becoming an Ace. Players pick the type of situation that they want to re-flight from one of seven different scenarios, or they can create their own situations from the wealth of information available in the Instructions and Briefing Manual. Each aircraft is unique in its own combination of: operational ceiling, rate-of-climb, diving speed, firepower, and armament. With over 32 different aircraft types to choose from, there are over 1200 possible combinations of opposing aircraft. A solo game is only recommended for scenario no. 7 - Balloon Busting. Simple rules allow one to start immediately after reading the Basic Instructions. Almost anyone can play the Basic Game, and little time is required to advance to the Tournament and Optional Games. Features 192 counters (which includes 7 blank ones) Avalon Hill Complexity Rating - 5 Expanded by: Richthofen's War Maneuver Cards
Richthofen's War: The Air War 1916-1918 supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Richthofen's War: The Air War 1916-1918 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Richthofen's War: The Air War 1916-1918 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Richthofen's War: The Air War 1916-1918 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Richthofen's War: The Air War 1916-1918 belongs to these categories: Wargame, Aviation / Flight, and World War I. Its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Richthofen's War: The Air War 1916-1918 are: Randall C. Reed. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Richthofen's War: The Air War 1916-1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.