
- BGG rank
- BGG #8,436
- BGG rating
- 7.2
Mound Builders
- 1 player
- 60 min
- Complexity 2.6/5
- 2014

2023
Rules assistance for Global War: World War II Worldwide 1939-1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Global War: World War II Worldwide 1939-1945 is a board game released in 2023 for 1 player, 45–180 minutes per game, and ages 12 and up. It was designed by Ben Madison and Wes Erni and its main mechanics are Dice Rolling, Solo / Solitaire Game, and Action Points.
A grand strategic solitaire war game, Global War: World War II Worldwide 1939-1945 lets you fight all of World War II in one three-hour sitting! Smaller scenarios can be played in less time. You can fight epic carrier battles in the Pacific while Panzer armies roll across the Eastern Front. You will use wartime leaders like Churchill and Stalin to achieve military goals from Western Europe and Russia to Ethiopia, China, and Southeast Asia. Build fleets of convoys to offset German U-Boats. Support armed partisan resistance. Employ the unique talents of generals like Patton, Montgomery, MacArthur, and Zhukov to defy fascist aggressors. Wage the Battle of Britain in a struggle for control of the skies. Task your scientists to develop the A-Bomb. Conduct bombing missions to batter Axis industrial capacity and morale as Axis offensives in Europe, Africa, China, the Pacific, and Russia challenge your own morale. Land on the beaches at Normandy. Fight epic battles at Stalingrad, Imphal, and Guadalcanal. All to determine the fate of the globe -- for this is GLOBAL WAR! —description from the publisher
Global War: World War II Worldwide 1939-1945 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Global War: World War II Worldwide 1939-1945 is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Global War: World War II Worldwide 1939-1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Global War: World War II Worldwide 1939-1945 has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Global War: World War II Worldwide 1939-1945 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Solo / Solitaire Game, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Global War: World War II Worldwide 1939-1945 are: Ben Madison and Wes Erni. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Global War: World War II Worldwide 1939-1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.