Rise of the Gods: Tides of Infamy Expansion
BGG rating
9.3

Expansion for Tides of Infamy

Rise of the Gods: Tides of Infamy Expansion

2017

Rules assistance for Rise of the Gods: Tides of Infamy Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60–90 min
  • 14+

Rules assistant for Rise of the Gods: Tides of Infamy Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Rise of the Gods: Tides of Infamy Expansion is an expansion for Tides of Infamy released in 2017 for 2–8 players, 60–90 minutes per game, and ages 14 and up. It was designed by Jacob A Bunting and its main mechanics are Hand Management, Take That, and Modular Board.

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About the game

Rise of the Gods is an expansion for Tides of Infamy, a mythological universe with a pirate theme. In Rise of the Gods the Forge of the Gods has been awakened and with it the Ore of the Gods has started to flow. Temples from which the Gods of the Seas derive their power are nearly complete. Help complete construction by offering up the Ore of the Gods as tribute at a Temple of your choice to gain favor among the Sea Gods. Use your otherworldly support to increase your acts of piracy as the most infamous Pirate of the ages. Rise of the Gods adds the following: Acts of Piracy (Cards) Power of the Gods (Cards) Sea Monster (minifigure) More Map Tiles More Pirate Luck Cards More Pirate Ships - can play up to 6 players (or 8 players with Kickstarter Exclusive edition of Tides of Infamy) Acts of Piracy are tasks taken on by Pirates that upon successful completion yield Marks of Infamy. Power Cards are received by paying tribute at a Sea God Temple. They award special abilities to your Pirate Ships. The Sea Monster roams the board (using the same mechanic as the Ghost Ship in Tides of Infamy) engaging in battles.

Questions and answers

Rise of the Gods: Tides of Infamy Expansion supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.