
- BGG rank
- BGG #7,352
- BGG rating
- 6.0
Risk: Star Wars – Clone Wars Edition
- 2–4 players
- 120 min
- Complexity 2.2/5
- 2005

2006
Rules assistance for Risk: Star Wars – Original Trilogy Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Risk: Star Wars – Original Trilogy Edition is a board game released in 2006 for 2–5 players, 120 minutes per game, and ages 10 and up. It was designed by Rob Daviau and Dan Sanfilippo and its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.
2 to 5 players ages 10 and up There are 3 factions in the game, each with its own victory conditions. • The Rebellion must find and destroy the Emperor, who will be hiding at one of his Imperial Bases. • The Empire must eliminate all Rebel forces. • The Hutts must take control of 10 out of the 13 resource planets. Players choose to play as the Rebels, Empire, or Hutts and battle for domination of the Galaxy. The Empire can use the Death Star to terrorize all and the Rebels can grow in the Force as the game goes on by attacking Imperial Bases. Heroes and villains like Luke, Han, Darth Vader, and Boba Fett come into play on the many faction cards that can be played throughout the game. Each faction can enhance their attack with ships. The game includes 2 Death Stars and enough sculpted pieces representing the Rebels, Empire, and Hutt factions for 5 players. The Risk game play has been updated and enhanced with cards, ships, and The Force to represent the Star Wars Original Trilogy. Re-implemented by: Risk: Mass Effect – Galaxy at War Edition
Risk: Star Wars – Original Trilogy Edition supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Risk: Star Wars – Original Trilogy Edition is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Risk: Star Wars – Original Trilogy Edition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Risk: Star Wars – Original Trilogy Edition has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Risk: Star Wars – Original Trilogy Edition belongs to these categories: Wargame, Movies / TV / Radio theme, and Science Fiction. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Risk: Star Wars – Original Trilogy Edition are: Rob Daviau and Dan Sanfilippo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Risk: Star Wars – Original Trilogy Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.