Risorgimento 1859: the Second Italian War of Independence
BGG rank
BGG #10,689
BGG rating
7.1

Risorgimento 1859: the Second Italian War of Independence

2000

Rules assistance for Risorgimento 1859: the Second Italian War of Independence

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 240 min
  • 12+
  • Complexity 3.3/5

For 1 player

Rules assistant for Risorgimento 1859: the Second Italian War of Independence

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Answers come from the official rulebook, with the page to check.

Risorgimento 1859: the Second Italian War of Independence is a board game released in 2000 for 1–4 players, 240 minutes per game, and ages 12 and up. It was designed by Richard H. Berg and Peter Perla and its main mechanics are Dice Rolling, Point to Point Movement, and Hexagon Grid.

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About the game

Risorgimento 1859, the Second Italian War of Independence, covers the second such war, the first, in 1848, having resulted in heavy defeats at the hands of the Austrian/Hapsburg armies. But the 1859 war was different. The Piedmontese, the Italian province pressing the issue, had gotten Napoleon III and the French Army to help them. Garibaldi and his partisans were most effective in creating havoc. And the Austrians were woefully weak in high command ability and unit morale. Risorgimento 1859 is a big game, yet easy to play. The battle games are very enjoyable with lots of maneuver and combat. The Campaign game uses a point-to-point map system. The focus is on coordination and concentration, the ability to guard avenues of approach, and the capability of units to engage in combat. Battles and Campaigns Players fight the two major battles of the campaign, Magenta and Solferino (one of the largest battles in European history). The rules are relatively short and very accessible, as the battle system is designed for ease of play. For example, combat units do not have any numerical Strength! However, they do differ in Morale. Magenta A wild battle fought in the vineyards, where no one could see anything. Reinforcements coming from all corners of the map, as the French have to cross a major river to take the important rail center. Solferino The Austrians and the French literally stumble into each other in teh difficult and hilly country south of the Lombardian lakes. The battle that followed, pitting 4 French corps against 7 Austrian corps, was one of the most brutal in modern history. So brutal that it led directly to the founding of the Red Cross. The French, having started first, get to attack an Austrian-held position that takes advantage of every hill and valley. The Campaign Play out the entire Campaign and see if you can avoid the mistakes the Austrians made. This version uses a point-to-point system and some very unusual mechanics to model one of the first military campaigns that used railroads. TIME SCALE: 1 hour per turn MAP SCALE: 325 yards per hex UNIT SCALE: Battalion & Regimental (battle); Division & Corps (campaign) NUMBER OF PLAYERS: One to four DESIGNERS Richard Berg (Battle game) and Peter Perla (Campaign game) DEVELOPERS David Fox, John Alsen, and Richard Berg ART DIRECTOR Rodger B. MacGowan MAP ART Mark Simonitch COUNTER ART Mark Simonitch and Rodger B. MacGowan (source: GMT website)

Questions and answers

Risorgimento 1859: the Second Italian War of Independence supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.