Road to Baghdad: Iraq 2003
BGG rating
7.1

Expansion for Force on Force: Modern Wargaming Rules

Road to Baghdad: Iraq 2003

2011

Rules assistance for Road to Baghdad: Iraq 2003

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Road to Baghdad: Iraq 2003

What would you like to know?

Answers come from the official rulebook, with the page to check.

Road to Baghdad: Iraq 2003 is an expansion for Force on Force: Modern Wargaming Rules released in 2011 for 2 players, 60 minutes per game, and ages 14 and up. It was designed by Shawn Carpenter, Robby Carpenter, Leigh Neville, Jim Roots, and Jim Wonacott and its main mechanics are Dice Rolling.

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About the game

From the back of the cover: Road to Baghdad gives Force on Force: Modern Wargaming Rules players all the information they need to re-fight the 2003 Allied Invasion of Iraq. From deadly little firefights between Iraqi Fedayeen and US Special Forces to armored strikes against Republican Guard positions across the Tigris River, Road to Baghdad offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of new and experienced wargamers alike. With a wealth of new information to expand Force on Force: Modern Wargaming Rules, including detailed historical background and orders of battle for US, British, and Iraqi forces during the invasion, Road to baghdad allows players to really get to grips with the experience of war in the opening stages of Operation Iraqi Freedom.

Questions and answers

Road to Baghdad: Iraq 2003 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.