
- BGG rank
- BGG #6,543
- BGG rating
- 7.5
Roads to Leningrad: Battles of Soltsy and Staraya Russa, 1941
- 1–2 players
- Complexity 3.4/5
- 2004

2013
Rules assistance for Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is a board game released in 2013 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Vance von Borries and its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System.
Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is a two-player game depicting battles in the Soviet Union during the drive on Moscow in October 1941. The two separate battles shown in this game are named for the main objective city on each map, Mozhaysk to the west of Moscow, and Mtsensk to the south. Perhaps the most dramatic of the many desperate battles fought in front of Moscow, these two battles combined all the elements of the great struggle. The Germans have an excellent fighting machine but are short on fuel and time. They must capture their objectives on a tight schedule or snow and mud will end their offensive. The Soviets are down to the rearward remnants of their once immense armies. If the Soviets can avoid being encircled by the fast moving German forces, high quality reinforcements from the Far East may finally allow them to stop the German advance. Historically, the Soviets stood fast at Mozhaysk, fighting heavily even on the old Napoleonic battlefield of Borodino. Like Napoleon, the Germans eventually took the field, but at great cost in time and manpower. Near Mtsensk Guderian’s Panzer spearhead advancing north from Orel was ambushed by the Soviets thereby disrupting the German timetable. This gave the Soviet 6th Guards Rifle Division time to dig-in on the heights above Mtsensk thereby barring the way to Tula and Moscow. Roads to Moscow uses the same mechanics found in the acclaimed Roads to Leningrad: Battles of Soltsy and Staraya Russa, 1941 game, featuring a chit draw for activation of formations. Both players quickly learn how to use their motorized units effectively for overruns, combined arms, and movement of reserves. The game includes special rules for Soviet rocket artillery, NKVD, and self-propelled gun units, and fuel supply shortages, and much more, all without overwhelming play of the game. Game Scale: Turn: 12 hours Hex: 1.4km (Mozhaysk ), 1.2km (Mtsensk) Unit: Company to Battalion for most combat units, with Brigade & Division HQs COMPONENTS Three counter sheets (528 5/8" counters) One 22" x 34" Mapsheet (front & back printed) 4 Player Aid set-up cards 1 Charts & Tables card Rule book Play book 1 ten-sided die DESIGNER: Vance von Borries DEVELOPER: Mark Guttag ART DIRECTOR: Rodger B. MacGowan MAP & COUNTER ART: Charles Kibler (source: GMT website)
Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 are: Vance von Borries. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roads to Moscow: Battles of Mozhaysk and Mtsensk, 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.