Roar! Catch the Monster
BGG rank
BGG #29,087
BGG rating
5.4

Roar! Catch the Monster

2015

Rules assistance for Roar! Catch the Monster

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 10–30 min
  • 8+
  • Complexity 1.4/5

For 2 players

Rules assistant for Roar! Catch the Monster

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Answers come from the official rulebook, with the page to check.

Roar! Catch the Monster is a board game released in 2015 for 2–4 players, 10–30 minutes per game, and ages 8 and up. It was designed by Hubert Spala and its main mechanics are Variable Player Powers, Grid Movement, and Cooperative Game.

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About the game

A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them. In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!

Questions and answers

Roar! Catch the Monster supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.