
- BGG rank
- BGG #1,405
- BGG rating
- 7.0
Rex: Final Days of an Empire
- 3–6 players
- 120–180 min
- Complexity 3.3/5
- 2012

Rules assistance for Rocketville
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rocketville is a board game released in 2006 for 3–5 players, 45 minutes per game, and ages 10 and up. It was designed by Richard Garfield and its main mechanics are Hand Management, Auction / Bidding, and Point to Point Movement.
Welcome to Rocketville—a retro-futuristic city of ambition, androids, and outrageous campaigning! In this fast-paced political contest, 3–5 players blast across the city’s districts, aiming to become mayor by winning the most votes. Each round, players simultaneously bid for control of a district using a secret card from their hand. Victory in a district earns a Campaign Token and a chance to draw new cards, claim endorsements, or collect power-boosting Robot and Promise tokens. Smart timing, bluffing, and calculated risk-taking are essential as players jockey for influence and try to predict their opponents' plays. But be warned—winning one district might mean losing your edge elsewhere. With ever-shifting momentum and bonus points awarded for collected endorsements, strategic hand management is key to building an unbeatable political machine. Gameplay Highlights: Secret bidding and simultaneous card play keep the action brisk and competitive. Point-to-point movement simulates a chaotic campaign trail through Rocketville's quirky neighborhoods. Special robot helpers and shady promises add unpredictable effects and replayability. Sci-fi theme and vintage pulp aesthetic bring charm to a streamlined area-control experience. Similar to: Farlight – Modular engine-building meets simultaneous bidding in a retro space-race. Monkeys on the Moon – Political shenanigans among ridiculous alien monkey tribes. Portal: The Uncooperative Cake Acquisition Game – Area control and sabotage in a pastel-colored bureaucratic nightmare.
Rocketville supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Rocketville is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rocketville for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rocketville has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rocketville belongs to these categories: Political and Science Fiction. Its main mechanics are Hand Management, Auction / Bidding, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rocketville are: Richard Garfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rocketville as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.