
- BGG rank
- BGG #4
- BGG rating
- 8.5
Gloomhaven
- 1–4 players
- 60–120 min
- Complexity 3.9/5
- 2017

Rules assistance for Rogue Dungeon: A Rogue's Tale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Rogue Dungeon: A Rogue's Tale is an expansion for Rogue Dungeon: 2nd Edition released in 2026 for 1 player, 60–120 minutes per game, and ages 12 and up. It was designed by Chad Randall Maniccia and Albert Danysh and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
Embark on the ultimate solo adventure with A Rogue’s Tale, a sprawling campaign expansion that unites the entire Rogue Dungeon experience into a single, cohesive mega-game—greater than the sum of its parts. At its heart lies a massive 17"x11" world map, where you’ll travel seamlessly between cities bustling with intrigue, sleepy villages, treacherous wilderness, ancient tombs, flooded sewers, and imposing castles. Dive into these diverse locations, conquering their challenges and unearthing secrets, then return to the world map to continue your journey without missing a beat. With a streamlined wilderness hex-crawl system, you'll encounter unique events across six terrain types and uncover quests that develop your hero and story. Whether you’re delving deep into dungeons, slinking through castles, or exploring sewers and forgotten tombs, every element connects to create a living, breathing world of adventure. Featuring 350+ cards for events, quests, loot, skills, and dungeons, A Rogue’s Tale brings tabletop RPG depth without the need for a DM—an epic, unified experience of exploration, combat, and story. —description from the publisher
Rogue Dungeon: A Rogue's Tale supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rogue Dungeon: A Rogue's Tale is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rogue Dungeon: A Rogue's Tale for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rogue Dungeon: A Rogue's Tale belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rogue Dungeon: A Rogue's Tale are: Chad Randall Maniccia and Albert Danysh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rogue Dungeon: A Rogue's Tale as an expansion for Rogue Dungeon: 2nd Edition. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Rogue Dungeon: 2nd Edition to use it. Check that your edition of Rogue Dungeon: 2nd Edition is compatible, as some expansions were revised between editions.