
- BGG rating
- 7.8
Rules assistance for Roundhammer 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- Complexity 2.7/5

Rules assistant for Roundhammer 1943
What would you like to know?
Answers come from the official rulebook, with the page to check.
Roundhammer 1943 is an expansion for Liberty Roads released in 2011. It was designed by Yves le Quellec and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
About the game
From the publisher's website: "At the start of 1943 Churchill and Roosevelt had divergent views on the conduct of the war. The British Prime Minister favoured a strategy which focussed on the peripheries of Europe: Italy was a ripe fruit ready to be plucked, via Sicily. For the American President on the contrary, Germany was the sole objective. The enemy was to be struck right in the heart of his war economy, the Ruhr, and by the most direct route: France ! Two operations are studied in the game : "Round up" and "Sledgehammer" which for the Anglo-American general staffs quickly became one operation, "Roundhammer". The Trident conference in Washington in May 1943 gave Churchill his way, clearing the road for the invasion of Italy. The Quebec conference in August 1943 (Quadrant) cancelled Roundhammer definitively in favour of the future Operation Overlord in 1944, developed in the game Liberty Roads. But what would have happened if the allies had dared to launch Operation Roundhammer in mid-September 1943, as the generals had planned? At this date, the Atlantic Wall defences were still barely started on many beaches. A large number of the German divisions in France at that time were undergoing training and were not yet operational. As for the Panzer Divisions, they were not yet equipped with the formidable Panther tank. But on the allied side there was a lack of US units. The majority had been sent to the Mediterranean, or were training in the USA. The amphibious capacity of the invasion force was far from sufficient and British reserves were very weak. Worse yet, aerial supremacy was not complete with an omnipresent Luftwaffe. Mission impossible? The Roundhammer 1943 module allows you to supply an answer through this what-if game ! The extension of Liberty Roads includes those extra units present in Western Europe at the time, along with new supports and Atlantikwall/D-Day markers, with a ‘1943’ ambiance."
Categories
Mechanics
Designers
Publishers
- Hexasim
Questions and answers
Roundhammer 1943 has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Roundhammer 1943 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Roundhammer 1943 are: Yves le Quellec. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Roundhammer 1943 as an expansion for Liberty Roads. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Liberty Roads to use it. Check that your edition of Liberty Roads is compatible, as some expansions were revised between editions.