Run Silent, Run Deep
BGG rank
BGG #21,565
BGG rating
6.5

Run Silent, Run Deep

1993

Rules assistance for Run Silent, Run Deep

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 180 min
  • 12+
  • Complexity 2.7/5

For 2 players

Rules assistant for Run Silent, Run Deep

What would you like to know?

Answers come from the official rulebook, with the page to check.

Run Silent, Run Deep is a board game released in 1993 for 2–6 players, 180 minutes per game, and ages 12 and up. It was designed by Michael Scott Smith and its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Hexagon Grid.

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About the game

An exciting, fast paced game recreating tactical submarine actions during World War II. Critical elements of submarine warfare presented including Sonar, evasion and maneuver, torpedo attacks, collisions, anti-submarine weapons, and gunnery. Each submarine's location is secretly plotted on Submarine Data Sheets. There are 21 scenarios included from the Atlantic, the Mediterranean, and the Pacific. Scenarios include convoy battles, hunter-killer actions, Aircraft Carrier sinkings, and one-on-one encounters. Submarines from major belligerents are here, such as WAHOO, U-47, SPLENDID, SURCOUF, I-19 and TANG.

Questions and answers

Run Silent, Run Deep supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.