Runewars Miniatures Game: Ankaur Maro – Hero Expansion
BGG rating
7.4

Expansion for Runewars Miniatures Game

Runewars Miniatures Game: Ankaur Maro – Hero Expansion

2017

Rules assistance for Runewars Miniatures Game: Ankaur Maro – Hero Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Runewars Miniatures Game: Ankaur Maro – Hero Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Runewars Miniatures Game: Ankaur Maro – Hero Expansion is an expansion for Runewars Miniatures Game released in 2017 for 2 players, 60–120 minutes per game, and ages 14 and up. It was designed by Andrew Fischer.

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About the game

Description from the publisher: Seek ultimate power with the Runewars Miniatures Game: Ankaur Maro – Hero Expansion. The expansion features two different and dynamic sculpts for Ankaur Maro, one cavalry and one infantry, for inclusion in your Waiqar the Undying army. Additionally, you’ll find six new upgrade cards to further bolster your forces, no matter which faction you play.

Publishers

  • Fantasy Flight Games

Questions and answers

Runewars Miniatures Game: Ankaur Maro – Hero Expansion supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.