
- BGG rank
- BGG #226
- BGG rating
- 7.5
Memoir '44
- 2–4 players
- 30–45 min
- Complexity 2.3/5
- 2004

1985
Rules assistance for Russian Front
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Russian Front is a board game released in 1985 for 2 players, 480–1200 minutes per game, and ages 12 and up. It was designed by Neil Zimmerer and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
A Game of the War in the East: 1941-44. Russian Front is a wargame that re-creates the ebb and flow of the largest, longest and most costly military campaign of World War II. The game covers the vast theater of operations and the massive forces employed by the Soviet Union and by Nazi Germany and her allies. Only this time, YOU are in command. Alternate scenarios: Games can be played that start in May or June of 1941, in 1942, or in 1943. Unique Combat system: Combat occurs within a hex, units take incremental losses, and battles can require more than one round of resolution. Land, Air, and sea: Units are included for and battles occur in all combat environments. Blitz Attacks: Armor units may breakthrough fronts to drive deep into enemy territory. Variable Endings: End any game at the conclusion of a six month period or continue on to the end of the campaign. The Basic rules allow players to quickly start playing the game and mastering the system. The Advanced and Optional rules allow players to choose the levels of complexity and detail that they enjoy. TIME SCALE: One month per turn. MAP SCALE: Twenty-five miles per hex. UNIT SCALE: Corps, armies, fleets, and flotillas. PLAYERS: Two. PLAYING TIME: From two to eighteen hours, depending on the scenario and rules used. —description from the back of the box Scenarios Included in the game are three scenarios: 1941, 1942, and 1943. The Barbarossa scenario also has an early start option with some historically plausible options for allowing this. The '42 scenario, while historical, is quite imbalanced in favor of the Axis player. Is a great way to practice the Summer '42 turns though so it is certainly recommended. Finally is the '43 scenario. This is imbalanced in favor of the Soviet player and is essentially Barbarossa in reverse. It is very, very important that players practice this one. It is the best way to learn the strengths of the Soviet side. Consolidated Rulebook The Avalon Hill Game Company (TAHGC) quickly released a few important errata for the printed game. This was released in GENERAL 22-4. Then, two years later, extensive errata was released in GENERAL 24-1. Both of these are available for download in the 'files' section below. However, a new digital rulebook is available for download with all errata already incorporated. This is also available in the 'files' section. The Wargame Academy Tournament Rules Various rules are subject to interpretation. The stated goal of the Wargame Academy is to provide a tournament rulebook where interpretive rules are explicitly stated with only one ruling. This will enable tournament play. Visit www.wargameacademy.org for more information and for a copy of the book. Map Extensions Some players through the years desired a bit more space on the map. To that end custom map extensions have been designed by more than one player. The VASSAL module now has map extensions available as an option for play. West to Berlin, Northeast to Archangel, and Southeast to Baku are all included. Later these extensions will be available for download in a printable file. (additional information by user JokerRulez)
Russian Front supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Russian Front is 480–1200 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Russian Front for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Russian Front has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Russian Front belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Russian Front are: Neil Zimmerer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Russian Front as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.