
- BGG rating
- 7.5
Sailor Moon Crystal: Dice Challenge – Season III
- 2–8 players
- 5–60 min
- Complexity 1.0/5
- 2019

2018
Rules assistance for Sailor Moon Crystal: Dice Challenge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sailor Moon Crystal: Dice Challenge is a board game released in 2018 for 2–8 players, 5–60 minutes per game, and ages 10 and up. It was designed by James Ernest and Mark C. MacKinnon and its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling.
Each player selects one of the 24 included Sailor Moon Crystal series characters to play, either randomly (by drawing from the face-down deck of character cards) or purposefully. You and an opponent use your selected characters to battle each other in several rounds of combat. During the game, both of you are rolling a number of polyhedral dice and trying to use the numbers rolled to capture your opponent’s dice and gain points. The winner gains a victory point while the defeated character powers up and becomes an even stronger opponent! The first person to win three rounds wins the game (best 3 out of 5). There's also the option to play the game using teams when you have more than two players, either through single combat teams or in tag-team combats. To accommodate an unlimited number of players at an anime/gaming/fandom convention, local game store/cafe, or any large gathering of family and friends, additional tournament rules are provided. Everything needed to begin your dice battles is included in one box: • 24 character cards, each featuring a hero or villain from the Sailor Moon Crystal series • 24 polyhedral dice - four coloured sets of six different dice types • 55 cardboard die-cut tokens representing special abilities, coins, and victory tokens • 2 plastic card holders and 2 custom lanyards for social portable play that are ideal for playing at conventions or in other large groups • 6 challenge cards to advertise that you are ready for a combat challenge, each featuring a super-deformed Sailor Moon Crystal character
Sailor Moon Crystal: Dice Challenge supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sailor Moon Crystal: Dice Challenge is 5–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sailor Moon Crystal: Dice Challenge for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sailor Moon Crystal: Dice Challenge has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sailor Moon Crystal: Dice Challenge belongs to these categories: Fighting, Comic Book / Strip, and Dice. Its main mechanics are Variable Player Powers, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sailor Moon Crystal: Dice Challenge are: James Ernest and Mark C. MacKinnon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sailor Moon Crystal: Dice Challenge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.