Salvo!
BGG rank
BGG #21,900
BGG rating
6.2

Salvo!

1992

Rules assistance for Salvo!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 45 min
  • 12+
  • Complexity 2.1/5

For 2 players

Rules assistant for Salvo!

What would you like to know?

Answers come from the official rulebook, with the page to check.

Salvo! is a board game released in 1992 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Michael Scott Smith and its main mechanics are Hexagon Grid.

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About the game

This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is a thick paper map (22" x 16") showing some coast outlines in different colors, 200 ½" cardboard counters, a 12-page rule-book and two dice. The counters represent WW2 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted. [From the back of the box] Salvo is a fast paced, exciting simulation of surface Battleship actions of the Second World War. Practically every class of battleship that fought is represented, such as the Bismark, Iowa, Yamato and King George V. Cruisers and destroyers are represented by screening units. Scenarios include destruction of the French fleet at Mers-ek-Kebir, Suriago Strait, Second Guadalcanal, Calabria, North Cape and the Bismarck encounters. Hypothetical scenarios include such things as what might have happened if Halsey had deployed Lee's battleships to San Bernardino Strait during Leyte Gulf. All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and maneuvers. Also included are special rules depicting friendly fire, mines, command control, crew quality and shore batteries. Your playing skill will determine leadership quality! The map illustrates islands and land masses used in certain scenarios. Each hex equals 2000 yards and each game turn represents 10 minutes of real time. The game mechanics require no "paperwork" on the part of the players, for the resolution of combat or the execution of movement.

Mechanics

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • 3W (World Wide Wargames)

Questions and answers

Salvo! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.