
- BGG rank
- BGG #22,034
- BGG rating
- 6.4
Sink the Bismarck!
- 2 players
- 180 min
- Complexity 3.0/5
- 1992

1992
Rules assistance for Salvo!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Salvo! is a board game released in 1992 for 2 players, 45 minutes per game, and ages 12 and up. It was designed by Michael Scott Smith and its main mechanics are Hexagon Grid.
This is a simulation of battleship combat, which abstracts each ship to four numeric attributes: attack, defense, speed and range. What you get is a thick paper map (22" x 16") showing some coast outlines in different colors, 200 ½" cardboard counters, a 12-page rule-book and two dice. The counters represent WW2 battleships, cruisers and destroyers of various nationalities, plus markers to show ship speed and direction, targets, and damage inflicted. [From the back of the box] Salvo is a fast paced, exciting simulation of surface Battleship actions of the Second World War. Practically every class of battleship that fought is represented, such as the Bismark, Iowa, Yamato and King George V. Cruisers and destroyers are represented by screening units. Scenarios include destruction of the French fleet at Mers-ek-Kebir, Suriago Strait, Second Guadalcanal, Calabria, North Cape and the Bismarck encounters. Hypothetical scenarios include such things as what might have happened if Halsey had deployed Lee's battleships to San Bernardino Strait during Leyte Gulf. All the essentials of naval warfare are recreated, including gunnery, torpedoes, damage control and maneuvers. Also included are special rules depicting friendly fire, mines, command control, crew quality and shore batteries. Your playing skill will determine leadership quality! The map illustrates islands and land masses used in certain scenarios. Each hex equals 2000 yards and each game turn represents 10 minutes of real time. The game mechanics require no "paperwork" on the part of the players, for the resolution of combat or the execution of movement.
Salvo! supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Salvo! is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Salvo! for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Salvo! has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Salvo! belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Salvo! are: Michael Scott Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Salvo! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.