
- BGG rank
- BGG #20,699
- BGG rating
- 6.0
Fanhunter: Assault
- 2–6 players
- 30 min
- Complexity 1.7/5
- 2018

2015
Rules assistance for SCAPE
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
SCAPE is a board game released in 2015 for 3–14 players, 5–20 minutes per game, and ages 8 and up. It was designed by Francisco Gallego Arredondo and its main mechanics are Hand Management.
SCAPE is a game based on an escape attempt by British and Commonwealth prisoners of war from Stalag Luft III (a German POW camp) during World War II. Can the British and commonwealth prisoners escape? Only one of them? None? During the game, players have to play cards in order to make the tunnel or play the action on the card in order to know who's who. In turn order, the active player has to play a card (if possible) and pass the turn until all the cards of the game are played. There are two ways to play cards: 1) FACE DOWN: Place a tunnel card in the center of the table to complete the word "SCAPE". If another card with same letter has already been played this way, you have to play it on top. 2) FACE UP: Play the action indicated on the card, then discard it, showing the letter and identity of the card. Finish your turn by drawing until you have four cards (if able), then the player on your right becomes active. When all the cards have been played, the first card of each tunnel pile is revealed. If the SCAPE word is not complete, the “SS” player wins the game. If there is any card with the "SS" identity revealed in any heap, the "SS" player wins; otherwise, the team (RAF/USAF) with most heaps with its affiliation wins the game.
SCAPE supports 3–14 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SCAPE is 5–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SCAPE for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SCAPE has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SCAPE belongs to these categories: Card Game, Territory Building, and Party Game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SCAPE are: Francisco Gallego Arredondo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SCAPE as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.