
- BGG rank
- BGG #21,982
- BGG rating
- 6.5
Sedan: The Decisive Battle for France, May 1940
- 1–3 players
- 90 min
- Complexity 2.0/5
- 2012

2011
Rules assistance for Second Kharkov: Strike & Counterstrike, May 1942
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Second Kharkov: Strike & Counterstrike, May 1942 is a board game released in 2011 for 2 players. It was designed by Paul Youde and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Second Kharkov: Strike & Counterstrike, May 1942 (2K for short) is a low-complexity, two-player wargame covering the second battle for that city fought during the early period of World War II’s eastern front. The game begins with the Soviets on the all-out offensive, but its second half is dominated by a German counterattack. There’s a historical scenario covering the battle as it was fought, plus a what-if scenario that allows players to explore the possibilities inherent in the all-out effort originally proposed to Stalin by Marshal Timoshenko. In it, the Soviet player begins the game with the historical force along with a total of 26 more rifle divisions and tank brigades: everything that was then in the Soviet strategic reserve. Of course, to win that scenario the Soviet player needs to accomplish a lot more than he does in the historical one (capture all three hexes of Kharkov). Each hex represents five miles (eight km) from side to opposite side. Each game turn represents two days. Each unit of maneuver represents a division or brigade of roughly 2,000 to 14,000 men and 50 to 400 armored fighting vehicles. Special rules cover such things as: Soviet untried units, initial German unpreparedness, air interdiction, historical and alternative set ups, multi-step German units, sudden death victories, fog of war, German inter-army cooperation, close air support, Soviet armor doctrine, Soviet panic, and much more. The turn sequence is as follows. I. Soviet Player Turn A. German Air Interdiction Placement Phase B. Soviet Movement Phase C. Soviet Combat Phase D. German Air Interdiction Removal Phase II. German Player Turn A. German Movement or Combat Phase B. German Combat or Movement Phase Published in Strategy & Tactics magazine #271 - Nov/Dec 2011. Game Scale: Game Turn: 2 days Hex: 5 miles / 8 kilometers Units: Regiment to Corps Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (176 5/8" counters) One 16-page Second Kharkov rulebook (6-pages of marketing) One Player Aid Card Solitaire Playability: High Complexity Level: Low Players: 2 or more Playing Time: 4-6 Hours
Second Kharkov: Strike & Counterstrike, May 1942 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Second Kharkov: Strike & Counterstrike, May 1942 has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Second Kharkov: Strike & Counterstrike, May 1942 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Second Kharkov: Strike & Counterstrike, May 1942 are: Paul Youde. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Second Kharkov: Strike & Counterstrike, May 1942 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.