
- BGG rank
- BGG #21,982
- BGG rating
- 6.5
Sedan: The Decisive Battle for France, May 1940
- 1–3 players
- 90 min
- Complexity 2.0/5
- 2012

2013
Rules assistance for Tobruk, Operation Crusader, Nov-Dec 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Tobruk, Operation Crusader, Nov-Dec 1941 is a board game released in 2013 for 2 players. It was designed by Eric R. Harvey, Paul Youde, and Bill Lindsey and its main mechanics are Hexagon Grid.
Tobruk: Operation Crusader, Nov-Dec 1941 uses the same system as Sedan: The Decisive Battle for France, May 1940. Tobruk is an Operational level board-wargame simulation of British Eighth Army’s Operation Crusader, the attempt to relieve the Tobruk garrison during the period from November to early December 1941, with each turn representing two days. The units in the game represent battalions (and sometimes regiments) (228 counters), and operate according to a chit-pull divisional-command activation system. Movement and combat are randomized by each division’s potential activation, such that the general course of play goes a long way toward simulating the fog of war in a simple yet realistic manner and without the need for special rules. As a new addition to this system (not present in Sedan), to simulate the more pronounced effect of long-range anti-tank guns in desert terrain, units with AT capability are identified, and they’re given the capability to engage enemy armor as it approach, just as the infamous 88s did at Hellfire Pass. Each hex represents four miles, and the map area portrays the Western Desert from around Tobruk to near the Libyan/Egyptian border.
Tobruk, Operation Crusader, Nov-Dec 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Tobruk, Operation Crusader, Nov-Dec 1941 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tobruk, Operation Crusader, Nov-Dec 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tobruk, Operation Crusader, Nov-Dec 1941 are: Eric R. Harvey, Paul Youde, and Bill Lindsey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tobruk, Operation Crusader, Nov-Dec 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.