
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

2009
Rules assistance for Second World War at Sea: The Tsar's Navy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Second World War at Sea: The Tsar's Navy is a board game expansion released in 2009 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and Doug McNair and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
The Tsar's Navy is a Second World War at Sea supplement exploring the alternate history possibilities had Imperial Russia survived the First World War and continued its naval expansion plans. The supplement includes ten scenarios, or separate game situations, based on battles that might have been waged by the Imperial Russian Navy in the Black and Mediterranean Seas. The pieces represent the ships of the Black Sea Fleet: modernized older dreadnoughts, modernized versions of the ships not completed, and some of those planned or discussed but never built. This module is not playable by itself, but requires ownership of Bomb Alley, Arctic Convoy and Imperial and Royal Navy to enjoy all of the scenarios. The Tsar's Navy is sold exclusively via .pdf download.
Second World War at Sea: The Tsar's Navy supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Second World War at Sea: The Tsar's Navy is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Second World War at Sea: The Tsar's Navy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Second World War at Sea: The Tsar's Navy belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Second World War at Sea: The Tsar's Navy are: Michael Bennighof and Doug McNair. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Second World War at Sea: The Tsar's Navy as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.