
- BGG rank
- BGG #133
- BGG rating
- 7.7
Architects of the West Kingdom
- 1–5 players
- 60–80 min
- Complexity 2.8/5
- 2018

Rules assistance for Secret Societies: Merica
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Secret Societies: Merica is an expansion for Secret Societies released in 2026 for 2–5 players, 90–120 minutes per game, and ages 13 and up. It was designed by S J Macdonald and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.
In the last 200 years, the United States of America underwent a meteoric rise to become a great world power. Now the hidden architects of this success have come to claim their investment. One auction will decide the control of the various States and territories. Successful Societies will be able to harness industry for their own enrichment, or develop their own nefarious projects, while looking to control important landmarks! The time has come… Who will control Merica when the final hammer falls? Secret Societies: Merica features 2 new societies to play as, and an alternative gameplay mode using American states and territories in place of the countries from the base game. —description from the publisher
Secret Societies: Merica supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Secret Societies: Merica is 90–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Secret Societies: Merica for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Secret Societies: Merica belongs to these categories: Economic, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Secret Societies: Merica are: S J Macdonald. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Secret Societies: Merica as an expansion for Secret Societies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Secret Societies to use it. Check that your edition of Secret Societies is compatible, as some expansions were revised between editions.