Secret Societies: Merica
BGG rating
7.8

Expansion for Secret Societies

Secret Societies: Merica

2026

Rules assistance for Secret Societies: Merica

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90–120 min
  • 13+

Rules assistant for Secret Societies: Merica

What would you like to know?

Answers come from the official rulebook, with the page to check.

Secret Societies: Merica is an expansion for Secret Societies released in 2026 for 2–5 players, 90–120 minutes per game, and ages 13 and up. It was designed by S J Macdonald and its main mechanics are Variable Player Powers, Set Collection, and Auction / Bidding.

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About the game

In the last 200 years, the United States of America underwent a meteoric rise to become a great world power. Now the hidden architects of this success have come to claim their investment. One auction will decide the control of the various States and territories. Successful Societies will be able to harness industry for their own enrichment, or develop their own nefarious projects, while looking to control important landmarks! The time has come… Who will control Merica when the final hammer falls? Secret Societies: Merica features 2 new societies to play as, and an alternative gameplay mode using American states and territories in place of the countries from the base game. —description from the publisher

Questions and answers

Secret Societies: Merica supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.