
- BGG rank
- BGG #13,954
- BGG rating
- 8.3
Burnside Takes Command
- 2 players
- 120 min
- Complexity 3.2/5
- 2003

Rules assistance for SEEKRIEG 5: Ship Logs – Japan 1880-1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
SEEKRIEG 5: Ship Logs – Japan 1880-1945 is an expansion for SEEKRIEG 5 released in 2009 for 2–10 players, 120 minutes per game, and ages 12 and up. It was designed by Richard Sartore and Jack L. Joyner and its main mechanics are Simulation.
This collection of the SEEKRIEG ship logs, originally released on CD in 2004, represents the majority of the vessels comprising the navies of Japan during the years 1880 to 1945. Any corrections made to the original release are included in this set of files (including all corrections released in the 2/18/2009 CD version and subsequent corrections through 2019). A total of 1,113 ship logs are included and, wherever possible, planned warships, conversions and never completed vessels are also included and based on available information. In most instances, one or more logs are provided for individual ships within a particular class. Major refits or other modifications significantly affecting the fighting capability of a ship are reflected in the multiple logs available for some ships, however, details regarding individual modifications to some of the smaller vessels (torpedo boats, submarines, gunboats and MTBs) are not generally available so a single ship log is provided to serve for the entire class. —description from the publisher
SEEKRIEG 5: Ship Logs – Japan 1880-1945 supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SEEKRIEG 5: Ship Logs – Japan 1880-1945 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SEEKRIEG 5: Ship Logs – Japan 1880-1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SEEKRIEG 5: Ship Logs – Japan 1880-1945 belongs to these categories: Wargame and Expansion for Base-game. Its main mechanics are Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SEEKRIEG 5: Ship Logs – Japan 1880-1945 are: Richard Sartore and Jack L. Joyner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SEEKRIEG 5: Ship Logs – Japan 1880-1945 as an expansion for SEEKRIEG 5. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need SEEKRIEG 5 to use it. Check that your edition of SEEKRIEG 5 is compatible, as some expansions were revised between editions.