
- BGG rank
- BGG #50
- BGG rating
- 8.1
Marvel Champions: The Card Game
- 1–4 players
- 45–90 min
- Complexity 3.0/5
- 2019

Rules assistance for Shadowfist: Netherworld
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shadowfist: Netherworld is an expansion for Shadowfist released in 1996 for 2–7 players, 30–120 minutes per game, and ages 10 and up. It was designed by Robin D. Laws and Jose Garcia (I).
Netherworld was the first expansion to Shadowfist. This booster-only set included cards from the first five factions and also fleshed out the Monarchs and Jammers, though they would remain the less well-rounded of the seven. These cards also bear the gold foil Ting Ting logo. The set contains 136 total cards. 46 rares, 40 uncommons, 48 commons. Each pack has contains 12 random cards which include 1 rare, 3 uncommon, and 8 common.
Shadowfist: Netherworld supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadowfist: Netherworld is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadowfist: Netherworld for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadowfist: Netherworld belongs to these categories: Card Game, Fighting, and Collectible Components. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Shadowfist: Netherworld and want something comparable for your next game night.
The credited designers of Shadowfist: Netherworld are: Robin D. Laws and Jose Garcia (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadowfist: Netherworld as an expansion for Shadowfist. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadowfist to use it. Check that your edition of Shadowfist is compatible, as some expansions were revised between editions.