Shadowfist: Netherworld
BGG rating
7.9

Expansion for Shadowfist

Shadowfist: Netherworld

1996

Rules assistance for Shadowfist: Netherworld

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 30–120 min
  • 10+

Rules assistant for Shadowfist: Netherworld

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowfist: Netherworld is an expansion for Shadowfist released in 1996 for 2–7 players, 30–120 minutes per game, and ages 10 and up. It was designed by Robin D. Laws and Jose Garcia (I).

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About the game

Netherworld was the first expansion to Shadowfist. This booster-only set included cards from the first five factions and also fleshed out the Monarchs and Jammers, though they would remain the less well-rounded of the seven. These cards also bear the gold foil Ting Ting logo. The set contains 136 total cards. 46 rares, 40 uncommons, 48 commons. Each pack has contains 12 random cards which include 1 rare, 3 uncommon, and 8 common.

Questions and answers

Shadowfist: Netherworld supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.